Game developer: 5+ years building mobile and PC games, backed by 3+ years of professional software development experience.
Engines and tools: Unity, Unreal Engine, Godot, C#, Visual Studio, and Python.
Gameplay focus: core mechanics, progression systems, economy balancing, player feedback, and reusable gameplay modules.
Shipped work: contributed to Hit Perfect 3D, My Little Universe, and Rail Master Tycoon: Idle Train across gameplay, QA, and polish.
Production experience: remote team collaboration, debugging, build preparation, publishing support, and performance optimization.
Download my CV
Contributions:
Finished and polished core gameplay systems.
Prepared builds and supported Steam publishing.
Assisted multiplayer integration and networked gameplay testing.
Refined mechanics, feedback loops, and performance with the team.
Studio: Estoty
Platforms: Steam / Windows/ MacOS
Engine & Tools: Unity, Python
Contributions:
Built and refined tap-and-aim gameplay systems.
Tuned hit feedback, scoring, pacing, and difficulty.
Debugged and tested multiple production builds.
Helped maintain smooth playability across devices.
Studio: Deven studio’s
Platforms: iOS / Android
Engine & Tools: Unity
Contributions:
Led core idle progression and upgrade systems.
Balanced resource generation and economy flow.
Built reusable modules for upgrades and tuning.
Integrated assets, debugged builds, and optimized performance.
Studio: Deven studio’s
Platforms: iOS / Android
Engine and Tools: Unity
Summary: Recreated an arrow puzzle game prototype on a tight timeline so
the client could test the core gameplay quickly, then prepared it for reskinning once the tests were
approved. Also created marketing videos to support the final presentation.
Role: Full project implementation, testing, reskin support, and image
editing
Platforms: Android
Engine & Tools: Unity, photo editing, and image
generation
Summary: Created a browser-based kids word game platform with 1v1 matches
and solo practice modes for finding hidden words. Built the gameplay flow along with backend design
and backend functionality.
Platforms: Web browser
Engine & Tools: Unity, Firebase
Summary: Took over a workout tracking app midway through development to
add more functionality, clean up the codebase, integrate Firebase features, polish the UI, and resolve
a wide range of bugs.
Platforms: iOS and Android
Engine & Tools: Unity, Firebase